![]() Users will be able to switch individual components on and off at game start. Various fixes like changing crisis bombardment stance and making unarmed crisis ships flee when in danger.ĪCEMOD is flexible and modular. New technologies and quests to obtain them. Fleets are relentless and always seek targets. New custom pathfinding accounting for wormholes and gateways. Full support for Contingency, Prethoryn Scourge, Unbidden, Aberrant and Vehement. Vanilla AI is off for main crises and all fleet movements are mod scripted, this includes military fleets, constructors, army transports and swarm infestors. At the end of an 8 minute test Vanilla crisis had 5 starbases and ACEMOD AI had 18. ![]() ^ Presented in the video above: 5 year comparison of Aggressive Crisis Engine vs 2.7.2 Vanilla crisis AI (Unbidden). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |